The Outer Worlds Review Roundup
The Outer Worlds is the latest open-world RPG developed by Obsidian. You may be familiar with Star Wars Knights of the Old Republic II: The Sith Lords, the not so family friendly South Park: The Stick of Truth and the critically acclaimed Fallout New Vegas which a lot of critics made comparison with the latest game. The overall response from critics have been positive.
We have rounded up The Outer Worlds reviews from notable websites & see what do they think about the game.
With The Outer Worlds, Obsidian has found its own path in the space between Bethesda and BioWare, and it’s a great one. And considering that new RPGs from either of those influential developers are still years away, this game couldn’t have been timed any better. It’s not as explorable as one big open world but it still packs in a large portion of flexible quests and conflicts within its series of smaller ones. And the combat, character, and companion systems have enough new spins on existing ideas to make it feel like an homage with its own personality rather than a copy.
In an alternate reality where modern Fallout retained the the focus on choice and role-playing, The Outer Worlds would be the result. Obsidian Entertainment delivers this small window into that alternate reality, a game that prizes picking the right skills to tackle weird and wild situations. The Outer Worlds shines in the writing, but the combat doesn't equally rise to the occasion. Likewise, the planets you visit could use a few more quests or interesting spots to explore. The Outer Worlds is still a fun romp though, something that will hopefully build to something bigger in the future.
I can't say the same for anyone who was left unmoved by the likes of Fallout 3 or Fallout: New Vegas. The Outer Worlds includes clear quality-of-life tweaks for how spread-out the game's worlds are, how a nifty fast-travel option simplifies traversal, and how quests include a mix of "follow the map waypoint" obviousness and "figure it out" sleuthing of clues and secrets. It's better at being a Fallout 3 sequel than Fallout 4 was, undoubtedly. But this is still the same gameplay skeleton as Bethesda's classic, not an utter reworking or a wholly different 3D-RPG perspective a la The Witcher 3. That's fine. In fact, that's more than fine. It's the best open-world adventure of the year.
Each area is like a dense little croissant. The environments are bustling with people who feel like they’re a part of a cohesive society. For a capitalist dystopia where people work themselves into their rent-controlled graves, it’s not too bad to explore. And it’s frequently hilarious, if you don’t mind some incredibly dark humor. At one point, I found a gentleman wearing a giant, terrifying moon mask. No matter what I asked him, he just cheerfully redirected the conversation to the amazing wares of Spacer’s Choice. Can he eat in there? Isn’t it hot? Is that a rat I saw in the mask? He kept a poker face until I asked him if I could try it on. Then, his facade broke, and he pleaded with me to move on and never darken his door with such a suggestion again. It’s touches like this that make hanging out in a dystopia fun, and I can’t wait to go back.
Rock Paper Shotgun
The Outer Worlds is alright, innit. It’s good fun. Sit back and let the orange and neon wash over you. Boo the cartoonishly evil corporations. Exhale through your nose at their Diet Toothpaste. I bet I’ll play it again, in fact. But you can tell it could have been great, if it had taken a few more risks. Real space cowboys take risks, don’t they?
I finished The Outer Worlds wanting more, eager to jump back into the world to see extra things. It's not a short game, but it's one packed with such a steady stream of wonderful characters to meet, interesting places to explore, and meaningful, multi-layered quests to solve, that it didn't feel like there was any room to get tired of it. I wanted to rewind the clock and do everything in a completely different way. The Outer Worlds is consistently compelling throughout, and it's a superb example of how to promote traditional RPG sensibilities in a sharp, modern experience.
The Outer Worlds is a fantastic game; and, by all appearances, it was constructed specifically for Fallout fans and those who enjoyed Obsidian’s own Fallout: New Vegas. For all those that have been disappointed by the Fallout series and recent attempts at first-person RPG’s Obsidian has a present for you, and it is one of the best games of the year.
The combination of The Outer Worlds‘ stunning visuals and immersive story telling have positioned the game to be an amazing start to a beloved franchise. We’ve only just scratched the surface with Halcyon’s tale, and I am certain Obsidian has begun planting seeds for its future.
The Outer Worlds is an impressive spiritual successor to Obsidian’s work on Fallout: New Vegas, mixing familiar design elements and the same zany attitude with an imaginative new universe and even deeper role-playing. While you can breeze through the main questline a bit quicker than in similar games, this is the sort of RPG experience you’ll want to play through multiple times, with multiple builds, to see all the systems and narrative paths on offer.
While saying something like “The Outer Worlds is out of this world” may be low-hanging fruit for a writer, it isn’t a false statement. This game rewards player choice and experimentation on a level I have not seen since The Legend of Zelda: Breath of the Wild, and it manages to do so in both gameplay and story. With the best writing of any game thus far in 2019, any fan of RPGs needs to play The Outer Worlds.
Even if the larger beats don’t always land, The Outer Worlds shines with a constant stream of small, bright moments. An amusing interaction with a clueless guard. A sugary corporate jingle. A brutal sneak attack. A solution to a problem you are sure won’t work, but it does. The team at Obsidian excels at encouraging creative experimentation within its responsive and absurd setting, ensuring that every visit to Halcyon is full of delightful surprises.
The Outer Worlds is a first-person shooter like no other. Offering an open world sandbox in which the entire game is your play-thing, I was easily sucked in and didn’t want to leave. Obsidian has stated it can be completed between 15-40 hours and I can’t imagine completing it so quickly with so many things to do. With full character development, a wonderful companion system, and a spirit all its own, The Outer Worlds is everything I had hoped it would be and more. From the excellent writing to the beautiful environments, each new world is vast enough to feel expansive without being desolate and wasted space. The gameplay and combat is fantastic and handles great, with the only downside being its occasional dip in frame rate or issues loading textures. The Outer Worlds fulfills the promise every other RPG makes of putting you in control and I can’t wait to try the game over and over again with different styles and tactics.
For over 40 hours, The Outer Worlds allowed me to be a space cowboy with all the adventure, intrigue, and danger that came along with it. Planet-hopping throughout Halcyon is one of the best experiences I’ve had in a game in years, introducing me to a cast of sympathetic and interesting characters, throwing me into exciting gunfights, and inundating me with tough decisions to make. This is a must-play for RPG fans, and an absolutely vital game for Fallout fans.
The Outer Worlds is a lot, in the best way possible. It packs so much RPG goodness into a tight package that fans are going to be engrossed from beginning to end. More importantly, the choices presented to them are so inviting and diverse that it will be easy to start up a second playthrough and feel like new experiences are on the horizon. Put simply, The Outer Worlds is the deep sci-fi RPG that gamers have been promised from so many franchises, and only now has been delivered.
The Outer Worlds is a role-playing triumph. With its sights set squarely on player choice, Obsidian delivers a brilliantly crafted sci-fi adventure that's packed with witty writing, great characters, and a fantastic degree of freedom. Add solid combat and rewarding exploration to the mix, and you've got the recipe for an RPG that begs to replayed time and time again. An essential purchase for fans of the genre.
Despite some nominal issues that might be easier for some to hand-wave than others, Obsidian has out-Fallouted recent Fallout efforts. The Outer Worlds is more limited from a size standpoint compared to a lot of other open world adventures, but it makes up for it in charm and a succinct vision without much bloat.